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Manawave Tiles (by name)

[G] - Geography [M] - Monument [T] - Tribe

Array of Holy Statues [M]

On MW:

  • if you have 3 or more soulstain, you lose the game
  • if your opponent has 5 or more soulstain, you win the game

Circle of Convening Stones [M]

On MW:

  • if MW has 5 mana and there are two adjacent tribes or you have a total population of 5 or more, you win the game

Cliffs [G]

All adjacent tribes prevent 1 loss on each loss event

Cliffs that Meet the Ocean [M]

On MW:

  • if MW has 3 mana and there are no opposing tribes, you win the game

Cynical Tempters [T]

On MW:

  • if there is an opposing tribe, opponent gains 1 soulstain and opposing tribe and tribes adjacent to it gain 1 population.

Dark Forest [M]

On MW:

  • if MW has 2 or more mana and you have between 2 and 6 soulstain, you win the game
  • if MW has 3 or more mana and you have 7 or more soulstain, you lose the game

Desert

On MW: remove 1 population from all opposing tribes

Druids of Death [T]

On MW:

  • if MW has 3 mana, remove 1 population from each opposing tribe for each 2 mana in MW (rounding down). Gain 1 soulstain for each tribe removed.

Druids of Life [T]

On MW:

  • if MW has 2 mana, add 1 population to each adjacent tribe

Druids of Magic [T]

On MW:

  • if MW has an odd amount of mana, double the mana in the MW
  • if MW has an even amount of mana, remove all mana from the MW and increase population by 1.

Druids of Plenty [T]

On MW:

  • if MW has more than 10 mana, you may take an extra tile next selection phase.

Druids of the Dark [T]

All adjacent Forests are treated as Dark Forest monuments. On MW:

  • if MW has 1 or more mana, “nomad” sinkward

Forest [G]

On MW:

  • if there are any adjacent tribes, add 1 mana to MW

Hermits of the Desert [T]

If adjacent to Desert, prevent all loss effects that affect Hermits of the Desert.

Huge Piles of Rocks [M]

On MW:

  • if MW has 10 or more mana, you win the game

Martyrs for Justice [T]

If your opponent has 1 or more soulstain, prevent all loss effects that reduce population to less than 1. On MW:

  • if your opponent has 1 or more soulstain and MW has an odd amount of mana, nearest (furthest?) opposing tribe “nomads” sourceward
  • if your opponent has 1 or more soulstain and MW has an even, positive amount of mana, nearest (furthest?) opposing tribe “nomads” sinkward.

River Delta [G]

On MW: Add 1 population to all adjacent tribes

River of Life [M]

On MW:

  • if MW has 3 or more mana and the board has 6 or more tribes or a total population of 10 or more, you win the game

Royal Family [T]

On MW:

  • if MW has 3 or more mana and you have 3 soulstain or less, add 1 population to all of your tribes
  • if MW has 3 or more mana and you have 4 soulstain or more, increase Source Size by 2 and remove 1 population from 1 of your tribes at random.

Slave Liberators [T]

On MW:

  • if your opponent has 1 or more soulstain, give them 1 more soulstain.

On MW:

  • if MW has an odd amount of mana, “nomad” sourceward
  • if MW has an even, positive amount of mana, “nomad” sinkward