Manawave Tiles (by name)
[G]
- Geography
[M]
- Monument
[T]
- Tribe
Array of Holy Statues [M]
On MW:
- if you have 3 or more soulstain, you lose the game
- if your opponent has 5 or more soulstain, you win the game
Circle of Convening Stones [M]
On MW:
- if MW has 5 mana and there are two adjacent tribes or you have a total population of 5 or more, you win the game
Cliffs [G]
All adjacent tribes prevent 1 loss on each loss event
Cliffs that Meet the Ocean [M]
On MW:
- if MW has 3 mana and there are no opposing tribes, you win the game
Cynical Tempters [T]
On MW:
- if there is an opposing tribe, opponent gains 1 soulstain and opposing tribe and tribes adjacent to it gain 1 population.
Dark Forest [M]
On MW:
- if MW has 2 or more mana and you have between 2 and 6 soulstain, you win the game
- if MW has 3 or more mana and you have 7 or more soulstain, you lose the game
Desert
On MW: remove 1 population from all opposing tribes
Druids of Death [T]
On MW:
- if MW has 3 mana, remove 1 population from each opposing tribe for each 2 mana in MW (rounding down). Gain 1 soulstain for each tribe removed.
Druids of Life [T]
On MW:
- if MW has 2 mana, add 1 population to each adjacent tribe
Druids of Magic [T]
On MW:
- if MW has an odd amount of mana, double the mana in the MW
- if MW has an even amount of mana, remove all mana from the MW and increase population by 1.
Druids of Plenty [T]
On MW:
- if MW has more than 10 mana, you may take an extra tile next selection phase.
Druids of the Dark [T]
All adjacent Forests are treated as Dark Forest monuments. On MW:
- if MW has 1 or more mana, “nomad” sinkward
Forest [G]
On MW:
- if there are any adjacent tribes, add 1 mana to MW
Hermits of the Desert [T]
If adjacent to Desert, prevent all loss effects that affect Hermits of the Desert.
Huge Piles of Rocks [M]
On MW:
- if MW has 10 or more mana, you win the game
Martyrs for Justice [T]
If your opponent has 1 or more soulstain, prevent all loss effects that reduce population to less than 1. On MW:
- if your opponent has 1 or more soulstain and MW has an odd amount of mana, nearest (furthest?) opposing tribe “nomads” sourceward
- if your opponent has 1 or more soulstain and MW has an even, positive amount of mana, nearest (furthest?) opposing tribe “nomads” sinkward.
River Delta [G]
On MW: Add 1 population to all adjacent tribes
River of Life [M]
On MW:
- if MW has 3 or more mana and the board has 6 or more tribes or a total population of 10 or more, you win the game
Royal Family [T]
On MW:
- if MW has 3 or more mana and you have 3 soulstain or less, add 1 population to all of your tribes
- if MW has 3 or more mana and you have 4 soulstain or more, increase Source Size by 2 and remove 1 population from 1 of your tribes at random.
Slave Liberators [T]
On MW:
- if your opponent has 1 or more soulstain, give them 1 more soulstain.
On MW:
- if MW has an odd amount of mana, “nomad” sourceward
- if MW has an even, positive amount of mana, “nomad” sinkward