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Manawave Tiles (by type)

Druid Monuments

Circle of Convening Stones

On MW:

  • if MW has 5 mana and there are two adjacent tribes or you have a total population of 5 or more, you win the game

Cliffs that Meet the Ocean

On MW:

  • if MW has 3 mana and there are no opposing tribes, you win the game

Dark Forest

On MW:

  • if MW has 2 or more mana and you have between 2 and 6 soulstain, you win the game
  • if MW has 3 or more mana and you have 7 or more soulstain, you lose the game

Druid Tribes

Druids of Life

On MW:

  • if MW has 2 mana, add 1 population to each adjacent tribe

Druids of Death

On MW:

  • if MW has 3 mana, remove 1 population from each opposing tribe for each 2 mana in MW (rounding down). Gain 1 soulstain for each tribe removed.

Druids of Magic

On MW:

  • if MW has an odd amount of mana, double the mana in the MW
  • if MW has an even amount of mana, remove all mana from the MW and increase population by 1.

Druids of Plenty

On MW:

  • if MW has more than 10 mana, you may take an extra tile next selection phase.

Druids of the Dark

All adjacent Forests are treated as Dark Forest monuments. On MW:

  • if MW has 1 or more mana, “nomad” sinkward

Druid Geographies

Forest

On MW:

  • if there are any adjacent tribes, add 1 mana to MW

Cliffs

All adjacent tribes prevent 1 loss on each loss event

Desert Monuments

Huge Piles of Rocks

On MW:

  • if MW has 10 or more mana, you win the game

River of Life

On MW:

  • if MW has 3 or more mana and the board has 6 or more tribes or a total population of 10 or more, you win the game

Array of Holy Statues

On MW:

  • if you have 3 or more soulstain, you lose the game
  • if your opponent has 5 or more soulstain, you win the game

Desert Tribes

Slave Liberators

On MW:

  • if your opponent has 1 or more soulstain, give them 1 more soulstain.

Martyrs for Justice

If your opponent has 1 or more soulstain, prevent all loss effects that reduce population to less than 1. On MW:

  • if your opponent has 1 or more soulstain and MW has an odd amount of mana, nearest (furthest?) opposing tribe “nomads” sourceward
  • if your opponent has 1 or more soulstain and MW has an even, positive amount of mana, nearest (furthest?) opposing tribe “nomads” sinkward.

Hermits of the Desert

If adjacent to Desert, prevent all loss effects that affect Hermits of the Desert.

On MW:

  • if MW has an odd amount of mana, “nomad” sourceward
  • if MW has an even, positive amount of mana, “nomad” sinkward

Cynical Tempters

On MW:

  • if there is an opposing tribe, opponent gains 1 soulstain and opposing tribe and tribes adjacent to it gain 1 population.

Royal Family

On MW:

  • if MW has 3 or more mana and you have 3 soulstain or less, add 1 population to all of your tribes
  • if MW has 3 or more mana and you have 4 soulstain or more, increase Source Size by 2 and remove 1 population from 1 of your tribes at random.

Desert Geographies

Desert

On MW: remove 1 population from all opposing tribes

River Delta

On MW: Add 1 population to all adjacent tribes