Manawave Tiles (by type)
Druid Monuments
Circle of Convening Stones
On MW:
- if MW has 5 mana and there are two adjacent tribes or you have a total population of 5 or more, you win the game
Cliffs that Meet the Ocean
On MW:
- if MW has 3 mana and there are no opposing tribes, you win the game
Dark Forest
On MW:
- if MW has 2 or more mana and you have between 2 and 6 soulstain, you win the game
- if MW has 3 or more mana and you have 7 or more soulstain, you lose the game
Druid Tribes
Druids of Life
On MW:
- if MW has 2 mana, add 1 population to each adjacent tribe
Druids of Death
On MW:
- if MW has 3 mana, remove 1 population from each opposing tribe for each 2 mana in MW (rounding down). Gain 1 soulstain for each tribe removed.
Druids of Magic
On MW:
- if MW has an odd amount of mana, double the mana in the MW
- if MW has an even amount of mana, remove all mana from the MW and increase population by 1.
Druids of Plenty
On MW:
- if MW has more than 10 mana, you may take an extra tile next selection phase.
Druids of the Dark
All adjacent Forests are treated as Dark Forest monuments. On MW:
- if MW has 1 or more mana, “nomad” sinkward
Druid Geographies
Forest
On MW:
- if there are any adjacent tribes, add 1 mana to MW
Cliffs
All adjacent tribes prevent 1 loss on each loss event
Desert Monuments
Huge Piles of Rocks
On MW:
- if MW has 10 or more mana, you win the game
River of Life
On MW:
- if MW has 3 or more mana and the board has 6 or more tribes or a total population of 10 or more, you win the game
Array of Holy Statues
On MW:
- if you have 3 or more soulstain, you lose the game
- if your opponent has 5 or more soulstain, you win the game
Desert Tribes
Slave Liberators
On MW:
- if your opponent has 1 or more soulstain, give them 1 more soulstain.
Martyrs for Justice
If your opponent has 1 or more soulstain, prevent all loss effects that reduce population to less than 1. On MW:
- if your opponent has 1 or more soulstain and MW has an odd amount of mana, nearest (furthest?) opposing tribe “nomads” sourceward
- if your opponent has 1 or more soulstain and MW has an even, positive amount of mana, nearest (furthest?) opposing tribe “nomads” sinkward.
Hermits of the Desert
If adjacent to Desert, prevent all loss effects that affect Hermits of the Desert.
On MW:
- if MW has an odd amount of mana, “nomad” sourceward
- if MW has an even, positive amount of mana, “nomad” sinkward
Cynical Tempters
On MW:
- if there is an opposing tribe, opponent gains 1 soulstain and opposing tribe and tribes adjacent to it gain 1 population.
Royal Family
On MW:
- if MW has 3 or more mana and you have 3 soulstain or less, add 1 population to all of your tribes
- if MW has 3 or more mana and you have 4 soulstain or more, increase Source Size by 2 and remove 1 population from 1 of your tribes at random.
Desert Geographies
Desert
On MW: remove 1 population from all opposing tribes
River Delta
On MW: Add 1 population to all adjacent tribes